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Friday 16 April 2010

New Speciality(Pro Evolution Soccer 2010)

1. Playability More intelligent defense will cover all the regional gap, players need to constantly find new way of attack; goalkeeper's ability will be stronger, with the ability of today's leading door gods; referees have also been re-processing, AI is higher and will make the game have more balanced penalty.

2. Action Stopping the ball, dribbling, and shooting are seamless and coherent; introducing more personalized ball movement, including the new feint; player have significant rhythm difference between standing to pass and running to pass.

3. The scene atmosphere causes the fan to reflect in different ways, including new cheers; home and the atmosphere is obviously different from between host field and away game; the fans can make different response according to specific circumstances of the competition; and the explanation is more straightforward.

4. Players’ attack and defensive will be a part that their way of playing, each player will have a unique AI according to their capabilities, and it will be reacted by cooperating of the team, such as, if a player’s passing skill is very precise, then there will be more his teammates running to the other forbidden zone and waiting for collusion. Similarly, if a player has very good ball control skill, the other guard will be more attention to the direction of its breakthrough.

5. Passing accuracy, ball movement, defense, midfield control at the forward position and other elements can be changed, in order to match a specific club, like Juventus’ defenses, which is very sharp, and Barcelona will take full advantage the width to attack, these can be changed at any time and will be influenced by the environment between home and away.

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